About Frame.io

Professional Video Collaboration

The Elevator Pitch

Have you ever tried creating a good video? It's hard. Really hard. We know a thing or two about it because our team is comprised of filmmakers and engineers who have spent the last 16 years of our lives in the motion picture industry. Today, stitching together a production-ready video poses a litany of challenges: uploading assets from a multiple sources, soliciting input from multiple departments, maintaining version control, and getting sign-off on final releases. As you can guess, a lot of this workflow has been happening across multiple tools. Frame.io unifies the assets and the conversation. We're aiming to become the media collaboration layer for the entire internet.

Besides getting to the top of Hacker News, Product Hunt, winning Best in Show at the NAB 2015 conference, and being featured by Apple in the Mac App Store and iOS App Store, we reached bootstrapped profitability in our first 3 months and we're getting some very strong adoption at small and large companies alike.

The Frame.io Story

Co-Founders Emery Wells and John Traver met in 2010. John was working for an astrophysicist to create 3D visualizations of binary star systems when Emery hired John as a pipeline engineer at his Visual Effects company. The company was growing and they were having challenges managing their projects and communicating with their clients, vendors and freelancers. They needed to share large files so they'd use something like Box, Dropbox, Hightail, etc...Those services were all really inefficient when you wanted to actually review video online so for that they'd use a password protected Vimeo link or unlisted YouTube video. Links would be sent around in emails to collect feedback, but communicating in a static email about moving visual content always led to a lot of confusion. It was not only a real strain on the creative process but also started costing them real time and money.

The solutions that existed at the time were either really expensive, really bad, or both. Mostly both. They started developing Frame.io as an internal tool to solve their own problems and quickly realized they weren't the only ones experiencing this problem. Everyone and anyone that was working with or creating media had similar challenges. Whether you were creating the next Hollywood Blockbuster, inbound marketing video, or a new couples wedding video, there were no good solutions.

Launch and Early Traction

After being in private beta with 150 companies for 6 months, Frame.io launched publicly on March 30th, 2015. They reached bootstrapped profitability in the first 3 months with over 20,000 individual business that signed up. Today, they have over 230,000 users. They've brought on some incredible companies that are using Frame.io to manage their video collaboration process such as BuzzFeed, Snapchat, The Onion, Reddit, Adobe, Facebook, Apple, The New York Times, Lynda.com, Cirque Du Soleil, TED, Harvard, Accenture, Universal Orlando, Udemy, Unbounce, Treehouse, and many more. If you're a company that works with or creates video, there is a high probability you will need Frame.io.

Frame.io for Final Cut Pro X

Frame.io for Adobe Premiere Pro

Frame.io for iOS

Engineering Ethos

We love beautiful code.
We'd rather create 1 thing perfectly than 10 things adequately.
We like to challenge ourselves and step up our game.
We believe in the purity of functional programming and the power of metaprogramming.
We believe in writing less that does more.
We believe we can change the world.


Rule number one: be a good person. We have passion for technology and film making. This is not just a job, it's an opportunity to do what you love everyday, stimulate your mind, be challenged, and build an app that allows thousands of creatives all over the world to connect with one another and create stunning films, television shows, and works of art.

Current openings